Emotion by Design (Playful Thinking)
by Katherine Isbister
appears in Design, Art, and Nonfiction.
An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.This is a renaissance moment for video gamesin the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion In How Games Move Us...
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Why recommended
appears in Design, Art, and Nonfiction.
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Consider Accidental Presidents by Jared Cohen. Recommended by 10 sources.
“Accidental Presidents offers eight narrative portraits of men who succeeded to the U.S. presidency without election, using anecdote-rich scenes and readable context to show how personality and circumstance interact with office power. It’s strongest as a set of self-contained stories that make succession stakes concrete for non-specialist readers; it does not prioritize dense archival argument or exhaustive methodology, so expect some interpretive generalizations and repeated themes across cases. Use it for fast historical orientation rather than scholarly deep-dives.”
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