
Game Engine Architecture,
by Jason Gregory
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Should I read this?
appears in Game Development, Programming, and Programming.
Hailed as a "musthave textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture, provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today s landscape of game engine Architecture,, this second edition continues to thoroughly cover the major compone...
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appears in Game Development, Programming, and Programming.
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Not sure if this is the right fit?
Consider Agile Software Development, Principles, Patterns, and Practices by Robert C. Martin.
“Practical, code-first manual aimed at hands-on developers; it mixes object-oriented design, UML, design patterns, and Agile/XP practices with long C and Java examples. The most useful parts are concrete problem-solving walk-throughs: refactorings, design choices, and pattern implementations you can copy into real projects. Limitations: heavy on language-specific listings and prescriptive editorializing — the tone can feel didactic, and some examples read dated compared with modern language features. Not a gentle introduction; it's best used slowly and with a code editor open.”
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